I awaken suddenly to the sight of a strange slimy man in our quarters. I quickly light up the room, awaken the others, and advise him to put his hands up. He seems hesitant, then his eyes cross over to Aakpesh, who is as angry as he is naked. His name is apparently Sanvil Trett, and he says we have dangerous items. He … he doesn’t seem genuine. He tries to curry favor by telling us we’re under surveillannce by the casino owner.
While he seems all too happy to dish on others, he doesn’t want to tell who he works for. Aakpesh scares him into compliance, and he informs us that he works Technic League. I can only assume that the same group that has been rumored to be involved the the torch outage.
Val later informs us that casino owner had started and won a gang war, and he’s currently in charge of criminal element. Val’s afraid of him, more afraid of him than the Technic League. With that, she brings us close – apprently her dad took her from Starfall to protect from the League. Not an organization to mess with, it would seem.
We escort her to Jorum’s, where he is casting a spell on a very weak Khonnor, but we reunite father and daughter. Jorum is helping Khonnor, but barely. I offer to help by casting diagnose disease, and Sarenrae tells me his problem, but it is a word I know not: na-no-tek.
Khonnor wakes up, and we talk. He says there’s a second level under the mountain, so we decide to go back. Jorum doesn’t have his water-breathing spell prepared, so decide to instead go to Torch to check it out. It’s a bit of a marvel, really.
At the casino, we learn that a strange looking woman – a client – is storing something with casino owner at his warehouse. She apparently has this sort of purple hair. I feel the security guy may have told us more, but he had to leave for his shift at warehouse.
Val comes in, and Khonnor is up and she gets us to come see him. Preston inexplicably squeezes nubeef on Khonnor. Khonnor apparently has information for us: he believes a circular room is probably the way to level two. The nubeef is bad, and two throw up. Khonnor passes out. We stay with them overnight, keep them safe.
In the morning, while I don’t assist the priest, the combination of the info on na-no-tek, my Touch of Good, and Tenlow’s music, we heal Khonnor! Barely, but barely counts as he is now visibly comfortable and at rest. Jorum is amazed, and casts water breathing on us. Back under the mountain, the mutant lady Sef tells us all her people are dead, killed by a veggie man. This is most unfortunate.
Once we return to the circular room, there’s a screen in a writing that I can barely understand. It says:
- Deck 4 Een-gine-er-ing
- Deck 3 Skeints? skints? (science) (current deck)
- Deck 2 Crew
- Deck 1 Do-king
I touch the lettering for deck to go to Een-gine-er-ing. It flashes under decks: elevator offline, please contact maintenance. Aakpesh shoves a coupling back together, and the warning goes away. I again press 4, the room lurches, and we rise.