There’s a rustle at the woods’ edge, and am pleasantly surprised when instead of trouble, fairies come out and do a little birthday celebration – apparently it’s Asunagok’s birthday.
Continuing down the path, I can make out individual whispered words in Ancient Thassilonian, but they don’t make any sense – like the ramblings of a madman. There are words and phrases, sure, but they don’t really belong together.
A bit down, something feels off – something isn’t right. It’s all a bit confusing. The road seems to have been replaced by weird plates, split by an odd plasma chasm. It’s like rock floes on a river of lava.
Another one rises from the ground in front of me (he was the splintered remains of one of the skeletons we have just smashed) and I hit him hard. It’s a different feeling entirely to do damage with your bare hands. Not as effective as magic, but oddly satisfying.
These regrown skeletons don’t attack us, though. Instead, they go up and worship the stone giant that Asunagok had summoned. Asunagok has the stone giant command them to walk into the chasm, which they do.
In the morning, we continue on our way and come upon a mound – a giant cairn with an open metal door. Clockwork sounds emanate from within, so we decide to investigate. The room / hall inside is oddly organic, alien.
Those of us that remained outside go in after Ikniq is somehow replaced by Asunagok. Inside is a room with two doors, and no sign of the rest of our party. Antonio and I go through the one on the right. It’s quite a nice room with a lit fireplace, chairs, and an oddly saggy rug. Antonio sees it for the trap it is, revealing a spiked pit below. On the fireplace sits a metal owl that, when pulled, brings about a low rumble all around us.
We go through other door finding a long, dark hallway. In the black rubbery floor sits a silver brick single silver brick. Antonio steps on it, and the floor starts moving quickly.