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saladim

Traveling Without Moving

Posted on August 20, 2015 in Dangerous Ponies by dubtea

There’s a rustle at the woods’ edge, and am pleasantly surprised when instead of trouble, fairies come out and do a little birthday celebration – apparently it’s Asunagok’s birthday.

Continuing down the path, I can make out individual whispered words in Ancient Thassilonian, but they don’t make any sense – like the ramblings of a madman. There are words and phrases, sure, but they don’t really belong together.

A bit down, something feels off – something isn’t right. It’s all a bit confusing. The road seems to have been replaced by weird plates, split by an odd plasma chasm. It’s like rock floes on a river of lava.

20150806_192955_001
We jump across these narrow chasms, and set up camp. Despite the haziness of confusion clearing, there looks to be a large island floating in the distance in the same plasmic miasma. We camp, and sleep, but unfortunately I don’t get my necessary 2 hours of beauty rest as we’re attacked by skeletons! I dispatch one and hurt another, and then get hit by one’s glowy blue fingers that double as magic missiles. They don’t bother us for long.

Another one rises from the ground in front of me (he was the splintered remains of one of the skeletons we have just smashed) and I hit him hard. It’s a different feeling entirely to do damage with your bare hands. Not as effective as magic, but oddly satisfying.

These regrown skeletons don’t attack us, though. Instead, they go up and worship the stone giant that Asunagok had summoned. Asunagok has the stone giant command them to walk into the chasm, which they do.

We sleep.

In the morning, we continue on our way and come upon a mound – a giant cairn with an open metal door. Clockwork sounds emanate from within, so we decide to investigate. The room / hall inside is oddly organic, alien.

20150806_201746
(lost notes)

Those of us that remained outside go in after Ikniq is somehow replaced by Asunagok. Inside is a room with two doors, and no sign of the rest of our party. Antonio and I go through the one on the right. It’s quite a nice room with a lit fireplace, chairs, and an oddly saggy rug. Antonio sees it for the trap it is, revealing a spiked pit below. On the fireplace sits a metal owl that, when pulled, brings about a low rumble all around us.

We go through other door finding a long, dark hallway. In the black rubbery floor sits a silver brick single silver brick. Antonio steps on it, and the floor starts moving quickly.

XP: 10,200

Adv. Party: Dangerous Ponies - 3 Comments
Tags: Rise of the Runelords, RotR, Saladim

3 Responses to Traveling Without Moving

  1. Mike DeCuir says:
    August 21, 2015 at 9:56 pm

    Asunagaq is the dog’s name

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    • dubtea says:
      August 21, 2015 at 9:58 pm

      I apparently need to use the PCs name while taking notes instead of the player’s name.

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  2. Mike DeCuir says:
    August 21, 2015 at 10:00 pm

    I tried for like 10 minutes to mirror the Indiana Jones line with that comment before I gave up.

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  • Pathfinder RPG Core Rulebook
  • Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition

PCs:

  • antonio
  • blacktooth
  • dirk
  • firfus
  • ikniq
  • kalibahn
  • neth
  • saladim