Arvos and I hoof it to the closest camp. There are 3 tall-ish hooded figures hunched over a fire, and two dogs sit nearby. Wait, are those dogs? This doesn’t feel right – those are hyenas. I know druids are weird hippies, but hyenas as pets? That feels a bit, I dunno, ominous. Like “Hey, meet my pet giant spider. He’s totally nice – why are you running away?”
Also, guess who has two thumbs and was totally right about that ominous feeling? This dwarf. One of the hooded guys whistles and the growling hyenas circle behind Arvos and I. Also, I can’t quite tell if it’s their bellies or throats growling, but judging by the blood on their jowls, it’s probably their throats. The hooded figures drop their cloaks – GNOLLS! – and attack Arvos while the
nice cuddly pets hyenas lunge at me. I take care of one of the hyenas and go to help Arvos with his gnoll problem. We take one out, and knock another down, but can’t finish the job as the biggest one grabs the injured one and takes off.
Screw that. I take off, chasing after them, but while the stubby bastards I call legs are great for carrying lots and lots of heavy things (I’m, totally strong. Ladies.), they’re crap at chasing really fast bad guys. The other hyena catches up with me though, but that’s the last thing it’ll ever do. Surveying the campfire, we find 65gp one one of the dead druids.
With everyone reconvened, we decide to rain on their parade (since we likely can’t just take ’em all out) and light up their giant wickerman before they do. That’ll … show them? I dunno. The best we can do at the moment is apparently not super-great. Kary flies Rokka up to light it up, but start to return quickly as it’s already on fire. Crap.
So much for our party-spoiling plan – someone spoiled our party. Dammit. And, alarms are sounding, time to boogie.
Arvos and I decide to head over to the werewolves camp and just hide and watch to see how they react. And, it’s on the way out, so why not? A group shows up and chats with them briefly, and then they head over to the keep. We decide the time is right, so we check out their camp (it’s pretty crappy) on our way out. On the way, we run back into those first druids – the nice (real) ones – and convince them to leave too. The less that don’t deserve to die here that we can get out, the better.
We make it to the boat with Sauruki (the spy), and turn back to the ruins as we leave. The best way I could describe what we saw was some sort of fire tornado, extending into the sky.
Like, Sovra as in Arvos’ brother!
So, we chew on that on our way to Feathergale. When we get there, we’re greeted heartily, for the most part. The exception seems to be Savra – she seems … out of it? Brainwashed? Befuddled? I’m not sure what’s up, but where once was quick of wit is now, uh, slowness of stupid? Look, we all words aren’t my strong suit.
There’s a bunch of small talk like normal, but when I mention to them that I have a message from Marlos for their Queen, Arisi, things get quiet. We go back and forth, and while they do not allow us access to her, we agree to have the message relayed through Savra.
In the morning, we get her response. We have been made “Generals”, and have been given permission to gather “troops” from Kled to help in the battle against the Black Earth cultists. We’ll not likely get trained troops, but it’s better than nothing.
Queen Arisi has also bestowed unto us a number of magical items:
- 2 beautiful +1 Ancient Dwarven short swords for Tyar-Besil made of METAL!
- 3 balloon packs (So, we can “fly”? Cool!)
Session Date: 10/13/16 Prior Journal XP: 250, Session XP: 1,000, Total XP: 16,276
Title: Týr – Brother’s Bane