/* A bit of house-keeping:
* Mike and I forgot about the Wild Talent for this newer char, so now Nuunya has:
* Psychic Teleport: Once per rest, I can teleport 10ft to a location I can see as a full move.
I rejoin the party, after taking a shift or two of guarding the Sand Witch. Apparently, I’ve missed things. Seems like we’re good with these Thri-Kreen, and we’re chasing down this other party of mutated? creatures that may be called Thor-Kreen. They’re an hour ahead of us, and after a short discussion we decide to catch up by taking a faster, but obviously more dangerous path.
We approach the canyon, and it is indeed a more dangerous route – let’s hope it is worth it. Flying through it is a sort of defiling-magic driven sandstorm. Except, it’s really made of obsidian instead of sand. This won’t be fun.
We all take various routes we deem best for each of us – my method involves doing two slow moves in a row (moving slowly helps prevent damage from the obsidian-laden ground) and then kinda hunkering down to reduce flying obsidian damage. Ghirgaz, Arvos, and I haul over to a cave opening we see on a sort of “island” in the middle of the canyon. The respite if brief though, as these sort of defiling-magic obsidian spider constructs start to amble towards us in the cave. Ghirgaz (our new “leader” – missed that too, apparently) tells Arvos and I to book it through the cave and get back outside. Ghirgaz follows us, and towards the end of the cave thunderclaps the spiders to shards. We continue on and out of the canyon, even though a quite large defiling-magic obsidian spider construct appears from nowhere to stop Rokka and Kary, we all make it out relatively unharmed.
There does seem to be a sadness in our thri-kreen guide’s eyes, or maybe I’m just projecting. But I turn around and see what they see, and it might be sadness, after all. In the distance on a plateau is a huge moth beast. A jalath’gak, but MUCH bigger. And they’re loading prisoners onto it.
Arvos and I climb up to a nearby plateau so that Arvos can try to communicate with it. It’s in vain though, as it appears to be charmed by 3 individuals right by it. Arvos and I decide that sine we have the element of surprise, the best route is to just attack. We dial in on the biggest/baddest one. I plant an arrow in his collarbone, and reknock an arrow as Arvos drops a bolt of lightning on him and one of his allies. Before the thunderclap even has time to reach us, I loose my second arrow and drop the biggest threat.
The lightning strike provided a pretty good signal to the rest of the party that initiative had been rolled, and shortly, we were in the thick of it. In the end, a thor-kreen footsoldier or two had fled, their compatriots and superiors blood was being soaked up by the dry earth, and the jalath’gak had taken off, with Kary in pursuit. The rest of us take off after Kary, and find him on the ground with the beast, now dead.
And not but a few moments later, dwarves pup up from the ground and have us surrounded! Ghirgaz has us all throw our hands up, as he recognizes some of their gear as being from a nearby monastery. And right he is! Bruldren, an old friend recognizes him! The other lower their weapons, and we talk. There’s a new rift in the nearby mountains – a rift created recently by earthquakes. And from that rift came multiple huge structures made of obsidian. The thor-kreen moved in quick, and made them their home. Or perhaps the thor-kreen actually made them?
We’re thanked by our thri-kreen guide for freeing those of his people we were able to free, gives us directions to their meeting place, and spray a pheromone on us, marking us as allies. I’m happy to have this alliance, but do these pheromones have to smell so bad?
Unlocked: Thri-Kreen as a playable race!
Session Date 05/11/17 XP: 1,500, (missed last 2 sessions due to UK trip) Total XP: 31,586
Title: Goatwhore – Baptized in a Storm of Swords