Troubling times – it’s just 10LO, Vayu, and myself left to take of these gearsmen. Thanks in part to two grenades I’d found, 3 are dropped in short order. This “just” leaves the big one with the laser rifle. 10LO manages to destroy it, but unfortunately not before it manages to smash the rifle, keeping us from it. I pick up a timeworn laser pistol with 6 remaining charges. I’m not proficient with it, but it’s better than nothing. And of course, after the battle, Preston rejoins us.
We move on, and come to room with Androffan runes on a wall. Reading them, I learn there’s “Canister Access” to the South and a “Nanotech Laboratory” to the North, and we head to the lab. There’s banks of computers along the walls, all off, and an opening in the floor with many cables exposed. It looks like someone has been trying to get the power reconnected, and has had a bad go of it. The junction box has 4 rows of 5 circles – all empty. And these slots are the size of silverdisks/batteries. So, while we have a few batteries on hand, we don’t have nearly enough and go exploring for more.
We head South to the Canisters, coming to the wall of a circular chamber. It has a large and what appears to be a very heavy door with a small window. Through the window, all we can see is a thick green gas. Not thinking that whatever behind that door is healthy for us, we head back to that room where we found a 3D printed skull – it’s a workshop, and therefore likely to have batteries, right? Well, we find a lockbox, with items rattling within. 10LO deftly slices the box open with a lasertorch, revealing 10 batteries! Half-way there! In another area, 1 battery is found in some bloody natty clothes and Preston finds 4 more in the barracks. We’re almost there when 10LO finds 20 more. With our existing 4, we have enough to bring the power back up, and we’ll have 19 left over!
We return to the lab and plug them in. A hum builds, and lights flicker on. The terminal I’m at wakes up. I read up on instructions on how to neutralize the gas in the chamber, and in doing so learn that had we opened that door, we would have flooded the ship and the entire town with this deadly gas, killing everyone. So, I run sudo ./neutralizeChambers.sh as the directions say (I hope I translated it correctly).
The ship rumbles, and we hear something to the South. We head to the canisters and hear a great fizzing and release of gas. The chambers have been neutralized! Sure enough, this gas was leaching into water – we remember that the water coming from the side of the mountain draining into their water source was green-ish.
We head to the Deadeye Council, and explain the developments. Sure enough, the water looks and smells good now. They swear us to secrecy, to which we agree. I speak to them of the virtues of Erastil that I have come to appreciate (I now have 1 level in Ranger), and they decide to part with one of their most precious relics – a +2 contrsuctbane longbow.
Session Date: 08/10/2017, Prior Journal XP: 150, Session XP: 2,400
Title Source: Corrosion of Conformity – Poison Planet