Speak no more lies, It’s your turn to die
We continue down the cavern, and I have an inkling to cast Trap Sense. Nothing (is yet) revealed to me as torchlight bounces off slimy walls. Jacques leaves a torch burning behind us, to hopefully burn off the acid fog that been inching its way towards us. We come to what looks like a perfectly […]
Don’t Go, Jason Waterfalls
We leave the wreck, now purged of spirits. Back outside and looking back, it’s a bit obvious to us that it’s a wrecked ship – then again, we have experience in ships like these, and most that enter do not exit. The mist is still there though, coming from the mouth of a cave up […]
Adv. Party: Iron Gods
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Tags: Draigs, Hellion, Helskarg, Iron Gods, Kelmaa, Kulgara, Lords of Rust, Meyanda, Nalakai, Pathfinder, Scrapmaster's Arena, Scrapwall, Spider, Zagmaander
Haunting the Chapel
We first go to the non-smouldering building to the West, which is oddly barred shut, but from outside. Upon opening it, we find 4 people inside, bound and gagged. I quickly Channel Positive Energy twice, not not just heal them, but ourselves as well. Apparently the smilers had ambushed them. One of these unfortunate people […]
Adv. Party: Iron Gods
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Tags: Aldronard, Breath of Life, Draigs, Hellion, Helskarg, Iron Gods, Kelmaa, Kraklos, Kulgara, Lords of Rust, Nalakai, Sarenrae, Scrapwall, Zagmaander