Where the demons dwell, where the banshees live and they do live well
We settle in the barracks, and before resting I use Divination to speak to Sarenrae, to ask her about any weakness that this false god, Hellion, might have. She gives flashes of images which lead me to believe that the conflicts we’ve already encountered with him through the monitors pale to when we meet him […]
Don’t Go, Jason Waterfalls
We leave the wreck, now purged of spirits. Back outside and looking back, it’s a bit obvious to us that it’s a wrecked ship – then again, we have experience in ships like these, and most that enter do not exit. The mist is still there though, coming from the mouth of a cave up […]
Adv. Party: Iron Gods
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Tags: Draigs, Hellion, Helskarg, Iron Gods, Kelmaa, Kulgara, Lords of Rust, Meyanda, Nalakai, Pathfinder, Scrapmaster's Arena, Scrapwall, Spider, Zagmaander
Haunting the Chapel
We first go to the non-smouldering building to the West, which is oddly barred shut, but from outside. Upon opening it, we find 4 people inside, bound and gagged. I quickly Channel Positive Energy twice, not not just heal them, but ourselves as well. Apparently the smilers had ambushed them. One of these unfortunate people […]
Adv. Party: Iron Gods
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Tags: Aldronard, Breath of Life, Draigs, Hellion, Helskarg, Iron Gods, Kelmaa, Kraklos, Kulgara, Lords of Rust, Nalakai, Sarenrae, Scrapwall, Zagmaander