Shut ‘um Down! If that’s the only way to keep them from melting down!
We meet with the Deadeye Council – they’ve called an emergency session, and only three were able to attend: Redfang, Hoskit, and an older woman. They ask for a status update – specifically anything about the possibly source of these mutations. It seems likely to us based on what we’ve seen so far, and perhaps […]
Adv. Party: Iron Gods
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Tags: Augmented Gearsmen, Deadeye Council, Erastil, Gearsmen, Hoskit, Ilarris Zeleshi, Iron Gods, Kelmaa, Pathfinder, Redfang, Seerath, The Choking Tower
She is the one with four faces, metal wings and the traces of tears that dried
Jacques is (easily) talked into drinking the questionable water. He says it doesn’t taste right – a bit … oily, perhaps? Don’t have a lot of to discuss, as a local kid finds us and informs us that Ivik Gunnett is looking for us. He’s apparently returned from his travels – he’s been trying to […]
Adv. Party: Iron Gods
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Tags: Androffan, badwater, Bardleigh, Heddick Widefoot, High Home, Iadenveigh, Ilarris Zeleshi, Iron Gods, Ivik Gunnett, Kelmaa, Pathfinder, Redfang, Silver Mount, Starfall, Technic League, The Choking Tower
Who wants to be right as rain? It’s better when something is wrong
We meet up with and reveal our alliance with Sevroth Slaid of the Steelhawks in public. I suggest that we “deputize” her – after all, both nature and power abhor a vacuum. Sevroth has all the intel and contacts to run Scrapwall as a profitable enterprise. She has ears everywhere. Aakpesh offer her the job, […]
Adv. Party: Iron Gods
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Tags: Casandalee, Dinvaya, Erastil, Ghartone, Iadenveigh, Iron Gods, Ivik Gunnett, Kelmaa, Khonnir, Numeria, Pathfinder, Ratfolk, Redfang, Scrapwall, Sevroth Slaid, Steelhawks, Technic League, The Choking Tower, Torch, Val